![]() By default the best rasterizer is chosen based on its advertised capabilities. In particular, the ref rasterizer forces the use of the reference Direct3D rasterizer from Microsoft. Best pdf to dwg converter. If a rendering problem is not reproducible with this rasterizer, then it is very likely to be a video driver bug. Because WARP10 uses the same software interface to Direct3D that is used by the references rasterizer, any Direct3D 10 or 10.1 application that can support running with the reference rasterizer can be tested with WARP10. ![]() I am making a study for a research project that involves measuring the performance and quality impact of rendering 3d games using a software rasterizer (like WARP). I wonder if there is a way to force games to use WARP. Maybe something easier would be to just use games that support using warp or the reference rasterizer. Are there any relatively new game (no more than 8 years old) that supports that? I don't remember seeing that option in games in a long time. If there is no tool or setting to do that, I was thinking I could use something like Detours (or EasyHook (and perform binary rewriting on the code. For DirectX 10 games I think it should be enough to intercept the CreateDevice call and change the device. ![]() Microsoft Direct3d InstallFor DirectX9 games is it enough to change the D3D9CreateDevice for a D3D10CreateDevice? I tried with samples from the SDK and it seems it is not the case. Microsoft S Direct3d Reference Rasterizer Definitions![]() Microsoft Direct3d 11![]() Microsoft Directx Direct3d DownloadAny suggestions on what to do there?
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