With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are in a position to make a bid for leadership, and rule Rome as its first – and only – emperor. However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages? Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle. In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility. The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners. ![]() About Total War: ROME II – Emperor Edition The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Medieval Total War 2 Edit Buildings On Mars 2017![]() Your ascension will bring both admiration and jealousy, even from your closest allies. Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor? Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story. Build vast armies and take to the battlefield in real-time combat mode. Total War Factions Units Army Buildings Mercenaries Retinue Traits Regions Ranking Medieval II. Kingdoms Medieval II - Americas Medieval II - Britannia Medieval II - Crusades Medieval II - Tutonic. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles. Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers. See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions. Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike. Total War: ROME II – Emperor Edition Factions Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: Rome II is breath-taking in scope, and a study in detail and variety. The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. Each will have its own dilemmas to face and different styles of army to manage. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits. – “Strength, honour, duty.” – “Democracy, commerce, faith.” – “Glory, order, power.” – “Iron, conquest, pride.” Get the full list and information here on the. © Copyright Games Workshop Limited 2018. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. Or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Basic Buildings [ ] Watch Tower [ ] • Requirements: None • Cost: 100 • Time to Build: 1 year Watch towers are a basic, cheap building which should be placed in every province. They give your population an increased sense of security and increases happiness (+20 boost). ![]() Watch towers let you see into neighboring provinces, letting you examine in detail the troops and buildings located there. Border Fort [ ] • Requirements: Watch Tower (replaces Watch Tower) • Cost: 200 • Time to Build: 1 year Border Forts have the same ability to see into neighboring provinces as Watch Towers do. They also act like you have a spy in your province; enemy spies and assassins can be caught while they are in a province with border forts. Border Forts give your population an even greater sense of security and thus a larger boost to happiness (+30 boost). Medieval Total War 2 Edit Buildings On Mars Youtube![]() Port [ ] • Requirements: Province must be on sea coast • Cost: 750 • Time to Build: 4 years Ports have many functions. Agents can jump from a province with a port to any other province with a port. Your armies can move from one port to another, provided you have a string of ships between the two ports, and there are no hostile ships in the way. Ports allow you to construct shipyards. If there are trade goods in the province ports are needed for those goods to be sold abroad. Ports will generate a small amount of income if a foreign power is selling goods to your province, however this income is tiny; normally 5-15 florin. Mines [ ] Mine income is very stable and is not affected by any other factor. Acumen, droughts, corrupt governors, taxation levels all have no effect on mine income. You can only build mines in provinces which have deposits of these natural resources in them. Mines all produce a fairly small, but steady trickle of income. Listary pro 4 01 1237 multilingual portable ac. Salt Mine [ ] • Requirements: Salt in province • Cost: 250 • Time to Build: 2 years The salt mine is the smallest and cheapest of all the mines. It produces a very small amount of income (50 florins) but is very cheap to build. A salt mine will pay for itself in 7 years. Salt Mine Complex [ ] • Requirements: Salt Mine (replaces Salt Mine) • Cost: 400 • Time to Build: 4 years The salt mine complex is an upgrade of the basic salt mine and produces double the income (100 florins). A salt mine complex upgrade will pay for itself in 12 years. Copper Mine [ ] • Requirements: Copper in province • Cost: 500 • Time to Build: 2 years The copper mine is the second smallest and second cheapest of all the mines. It produces a modest amount of income (100 florins) but is rather inexpensive to build. A copper mine will pay for itself in 7 years. ![]() Copper Mine Complex [ ] • Requirements: Copper Mine (replaces Copper Mine) • Cost: 900 • Time to Build: 4 years The copper mine complex is an upgrade of the basic copper mine and produces double the income (200 florins). At 900 florins, this mine represents requires a substantial investment. A copper mine complex upgrade will pay for itself in 12 years. Silver Mine [ ] • Requirements: Silver in province • Cost: 750 • Time to Build: 2 years The silver mine is a fairly expensive but lucrative mine to build. It produces a decent amount of income (150 florins) for a fairly moderate sized investment. A silver mine will pay for itself in 7 years. Silver Mine Complex [ ] • Requirements: Silver Mine (replaces Silver Mine) • Cost: 1400 • Time to Build: 4 years The silver mine complex is an upgrade of the basic silver mine and produces double the income (300 florins). The 1400 florin investment to build this mine is quite substantial and this complex should be built only if there is money to spare. A silver mine complex upgrade will pay for itself in 12 years.
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